Every Reggie news bit I read lately has him saying its all about the games, well then why are all the good games on PS4 and Xbone? The new donkey kong looks like it has no depth or innovation, in fact it looks like a free to play android game. It looks like a broke ass generic Rayman, and that is probably an insult to Rayman.

Paperport 11 Serial Number Cracking on this page. In this day and age where we have GTA5 and many other games that are unbelievable shining examples of truely amazing developers pushing the boundaries, Donkey Kong looks like something you play on a loading screen while you wait for the real game to start up. The Zelda is a remake of a game with really bad combat mechanics and no depth to character building or story, someones grandma who has never touched a game controller would win in a battle with the enemies in Wind Waker by slamming the forehead against the buttons. Its not only a rehash, its a lazy rehash with no combat challenge. I almost feel bad for them, the current designers should be embarrased when they see the trailer to GTA5, or The Division and then sit back down to get back to work on the rehash simpleton games they are trying to act like are any good. They lost it man, big time. The talent at the top 3 first party sony devs makes Nintendos entire development community look like they just graduated programming school, in 1995. Should I bash them all?

The point still stands that a developer like Naughty Dog is a top world class developer that push's games in intense ways as far as programming. Compare the challenge of developing the next Naughty Dog game, to being a programmer on the next Donkey Kong or Pikmin or whichever Nintendo game you choose! I can make it this simple, imagine the work you would have to do being a programmer on the next Naughty Dog game, imagine being a code guy that is supposed to somehow make the HUGE world of GTA5 come to life from scratch, just think of the challenges that the real top developers in the world take, and master. Then think about being the guy who codes Wind Waker to HD.You see the difference in skill and challenge?

Should I bash them all? The point still stands that at a developer like Naughty Dog is a top world class developer that push's the games in intense ways.

Compare the challenge of developing the next Naughty Dog game, to being a programmer on the next Donkey Kong or Pikmin or whichever Nintendo game you choose! I can make it this simple, imagine the work you would have to do being a programmer on the next Naughty Dog game, imagine being a code guy that is supposed to somehow make the HUGE world of GTA5 come to life from scratch, just think of the challenges that the real top developers in the world take, and master. Then think about being the guy who codes Wind Waker to HD.You see the difference in skill and challenge? CHRION987 Wait how does Naughty Dog push games in intense ways? Uncharted 2 was amazing but there was nothing groundbreaking about that series at all.

Remix: Fighting Theme/Bicycle Training (Little Mac Remashed) Punch Out!! Remix: Fighting Theme/Bicycle Training (Little Mac Remashed) 9.3. By Leif Jonathan. Training Theme♪RUN! By VinnieMii - Super Mario. Training Theme♪RUN! By VinnieMii - Super Mario Maker - No Commentary. In the Punch-Out!! Series, boxers go to the the WVBA Boxing Ring for boxing, but in Smash Bros, smashers go to the ring for smashing. Players can duke it out in. Title (Punch-Out!!) Original. Captain Rainbow. Tomorrow's Passion. World Circuit Theme.

Game Maker Punch Out Theme

Should I bash them all? The point still stands that at a developer like Naughty Dog is a top world class developer that push's the games in intense ways. Compare the challenge of developing the next Naughty Dog game, to being a programmer on the next Donkey Kong or Pikmin or whichever Nintendo game you choose! I can make it this simple, imagine the work you would have to do being a programmer on the next Naughty Dog game, imagine being a code guy that is supposed to somehow make the HUGE world of GTA5 come to life from scratch, just think of the challenges that the real top developers in the world take, and master.

Then think about being the guy who codes Wind Waker to HD.You see the difference in skill and challenge? CHRION987 Naughty Dog created Uncharted 2, a game I use to illustrate what not to do when designing a game. They are one of the worst examples you could ever use for a good developer. Quality gameplay and brilliant level design are two of the most important aspects a game can carry. Both of these aspects are exclusive to this medium and are timeless.

Both Donkey Kong and Pikmin show outstanding talent on the developer's side in regards to these aspects. Download Basilisk Kouga Ninpou Chou Sub Indo more. Naughty Dog on the other hand favours story and visuals over gameplay and as a result much of their games are tedius in the service of the cinematic. Portions like the museum heist or the Ice cave with tenzen or any climbing part in Uncharted 2 are all excellent examples of absolutely abismal game design due to story taking precedence over fun and engaging gameplay.

This is why I think Nintendo sticking to their guns is better than developers like Naughty Dog going backwards in this industry. [QUOTE='CHRION987'] Should I bash them all? The point still stands that at a developer like Naughty Dog is a top world class developer that push's the games in intense ways.

Compare the challenge of developing the next Naughty Dog game, to being a programmer on the next Donkey Kong or Pikmin or whichever Nintendo game you choose! I can make it this simple, imagine the work you would have to do being a programmer on the next Naughty Dog game, imagine being a code guy that is supposed to somehow make the HUGE world of GTA5 come to life from scratch, just think of the challenges that the real top developers in the world take, and master. Then think about being the guy who codes Wind Waker to HD.You see the difference in skill and challenge?

Tagyhag Wait how does Naughty Dog push games in intense ways? Uncharted 2 was amazing but there was nothing groundbreaking about that series at all.

We are talking about the skills of a developer, making the controls as tight and responsive as they are in Uncharted, while at the same time pushing the amazing beautiful HD levels which were crafted with a level of detail that Dwarfs anything Nintendo has ever done. Being the code guy who has to somehow get the amount of animations Uncharted has in the game without it eating too much memory, while at the same time not effecting the consistently perfect feeling of smooth control is a design and coding victory. I am not talking about peoples opinions of which game is fun, I am talking about the skills of the developers. And Nintendo has fallen very far.

Its simple really, just think about what has been a challenge for nintendo, Turning Wind Waker into HD? Thats easy cakes, creating another 2-d platformer with basic jumping mechanics in Donkey Kong, sorry but companies were doing it in the late eighties, pathetically easy. Now think about being the guy who has to code the cars in GTA5, and all of a sudden your jaw drops when thinking about that challenge, heck the guys who just program the voice acting in an open world game like Watch Dogs must be working with much more complex difficult challenges and NAILING IT! Nintendo no longer challenges and pushes boundaries, they are literally just a lame rehash machine. [QUOTE='tagyhag'][QUOTE='CHRION987'] Should I bash them all? The point still stands that at a developer like Naughty Dog is a top world class developer that push's the games in intense ways. Compare the challenge of developing the next Naughty Dog game, to being a programmer on the next Donkey Kong or Pikmin or whichever Nintendo game you choose!

I can make it this simple, imagine the work you would have to do being a programmer on the next Naughty Dog game, imagine being a code guy that is supposed to somehow make the HUGE world of GTA5 come to life from scratch, just think of the challenges that the real top developers in the world take, and master. Then think about being the guy who codes Wind Waker to HD.You see the difference in skill and challenge? CHRION987 Wait how does Naughty Dog push games in intense ways? Uncharted 2 was amazing but there was nothing groundbreaking about that series at all.

We are talking about the skills of a developer, making the controls as tight and responsive as they are in Uncharted, while at the same time pushing the amazing beautiful HD levels which were crafted with a level of detail that Dwarfs anything Nintendo has ever done. Being the code guy who has to somehow get the amount of animations Uncharted has in the game without it eating too much memory, while at the same time not effecting the consistently perfect feeling of smooth control is a design and coding victory. I am not talking about peoples opinions of which game is fun, I am talking about the skills of the developers. And Nintendo has fallen very far. Its simple really, just think about what has been a challenge for nintendo, Turning Wind Waker into HD?

Thats easy cakes, creating another 2-d platformer with basic jumping mechanics in Donkey Kong, sorry but companies were doing it in the late eighties, pathetically easy. Now think about being the guy who has to code the cars in GTA5, and all of a sudden your jaw drops when thinking about that challenge, heck the guys who just program the voice acting in an open world game like Watch Dogs must be working with much more complex difficult challenges and NAILING IT! Nintendo no longer challenges and pushes boundaries, they are literally just a lame rehash machine.

We are talking about the skills of a developer, making the controls as tight and responsive as they are in Uncharted, while at the same time pushing the amazing beautiful HD levels which were crafted with a level of detail that Dwarfs anything Nintendo has ever done. Being the code guy who has to somehow get the amount of animations Uncharted has in the game without it eating too much memory, while at the same time not effecting the consistently perfect feeling of smooth control is a design and coding victory. I am not talking about peoples opinions of which game is fun, I am talking about the skills of the developers. And Nintendo has fallen very far.

Its simple really, just think about what has been a challenge for nintendo, Turning Wind Waker into HD? Thats easy cakes, creating another 2-d platformer with basic jumping mechanics in Donkey Kong, sorry but companies were doing it in the late eighties, pathetically easy.

Now think about being the guy who has to code the cars in GTA5, and all of a sudden your jaw drops when thinking about that challenge, heck the guys who just program the voice acting in an open world game like Watch Dogs must be working with much more complex difficult challenges and NAILING IT! Nintendo no longer challenges and pushes boundaries, they are literally just a lame rehash machine. CHRION987 You mostly talk about the technical aspects, but Nintendo released Super Mario Galaxy. Which not only looked great despite the Wii's hardware, but its gameplay was unique.

Uncharted 2 while obviously worked on with love was still just basically Uncharted 1 but much better. The challenge was there technically-wise, but gameplay they were pretty much set. Nintendo had to use their brains for SMG. The gravity effects, the bosses, the different worlds etc.

[QUOTE='CHRION987'] We are talking about the skills of a developer, making the controls as tight and responsive as they are in Uncharted, while at the same time pushing the amazing beautiful HD levels which were crafted with a level of detail that Dwarfs anything Nintendo has ever done. Being the code guy who has to somehow get the amount of animations Uncharted has in the game without it eating too much memory, while at the same time not effecting the consistently perfect feeling of smooth control is a design and coding victory. I am not talking about peoples opinions of which game is fun, I am talking about the skills of the developers. And Nintendo has fallen very far. Its simple really, just think about what has been a challenge for nintendo, Turning Wind Waker into HD? Thats easy cakes, creating another 2-d platformer with basic jumping mechanics in Donkey Kong, sorry but companies were doing it in the late eighties, pathetically easy.

Now think about being the guy who has to code the cars in GTA5, and all of a sudden your jaw drops when thinking about that challenge, heck the guys who just program the voice acting in an open world game like Watch Dogs must be working with much more complex difficult challenges and NAILING IT! Nintendo no longer challenges and pushes boundaries, they are literally just a lame rehash machine. Tagyhag You mostly talk about the technical aspects, but Nintendo released Super Mario Galaxy. Which not only looked great despite the Wii's hardware, but its gameplay was unique. Uncharted 2 while obviously worked on with love was still just basically Uncharted 1 but much better. The challenge was there technically-wise, but gameplay they were pretty much set.

Nintendo had to use their brains for SMG. The gravity effects, the bosses, the different worlds etc. There you go, 'TECHNICALLY' Nintendo is not anywhere near the top dev in the world, not even close, although just like always they have tight controls, which arent hard when your game isnt pushing hardware at all. This isnt 1992, most games these days have tight controls, only difference being the top devs find ways to push systems to extremes and keep the tight controls intact at the same time. There you go, 'TECHNICALLY' Nintendo is not anywhere near the top dev in the world, not even close, although just like always they have tight controls, which arent hard when your game isnt pushing hardware at all.

This isnt 1992, most games these days have tight controls, only difference being the top devs find ways to push systems to extremes and keep the tight controls intact at the same time. CHRION987 I can't blame the devs for that though, we have to blame the hardware, and I think they've done some pretty great things considering what crap hardware they had to work with in the past. [QUOTE='tagyhag'] [QUOTE='CHRION987'] We are talking about the skills of a developer, making the controls as tight and responsive as they are in Uncharted, while at the same time pushing the amazing beautiful HD levels which were crafted with a level of detail that Dwarfs anything Nintendo has ever done.

Being the code guy who has to somehow get the amount of animations Uncharted has in the game without it eating too much memory, while at the same time not effecting the consistently perfect feeling of smooth control is a design and coding victory. I am not talking about peoples opinions of which game is fun, I am talking about the skills of the developers. And Nintendo has fallen very far. Its simple really, just think about what has been a challenge for nintendo, Turning Wind Waker into HD?

Thats easy cakes, creating another 2-d platformer with basic jumping mechanics in Donkey Kong, sorry but companies were doing it in the late eighties, pathetically easy. Now think about being the guy who has to code the cars in GTA5, and all of a sudden your jaw drops when thinking about that challenge, heck the guys who just program the voice acting in an open world game like Watch Dogs must be working with much more complex difficult challenges and NAILING IT!

Nintendo no longer challenges and pushes boundaries, they are literally just a lame rehash machine. CHRION987 You mostly talk about the technical aspects, but Nintendo released Super Mario Galaxy. Which not only looked great despite the Wii's hardware, but its gameplay was unique.

Uncharted 2 while obviously worked on with love was still just basically Uncharted 1 but much better. The challenge was there technically-wise, but gameplay they were pretty much set. Nintendo had to use their brains for SMG.

The gravity effects, the bosses, the different worlds etc. There you go, 'TECHNICALLY' Nintendo is not anywhere near the top dev in the world, not even close, although just like always they have tight controls, which arent hard when your game isnt pushing hardware at all.

This isnt 1992, most games these days have tight controls, only difference being the top devs find ways to push systems to extremes and keep the tight controls intact at the same time. Basically it boils down to technical prowess vs talent. Nintendo developers have incredible talent in level design and gameplay and those aspects of gaming are what are important to me. I don't care if a game pushes the envelope if gameplay and level design aren't well executed. [QUOTE='CHRION987'] [QUOTE='tagyhag'] You mostly talk about the technical aspects, but Nintendo released Super Mario Galaxy.

Which not only looked great despite the Wii's hardware, but its gameplay was unique. Uncharted 2 while obviously worked on with love was still just basically Uncharted 1 but much better. The challenge was there technically-wise, but gameplay they were pretty much set. Nintendo had to use their brains for SMG. The gravity effects, the bosses, the different worlds etc.

Pikminmaniac There you go, 'TECHNICALLY' Nintendo is not anywhere near the top dev in the world, not even close, although just like always they have tight controls, which arent hard when your game isnt pushing hardware at all. This isnt 1992, most games these days have tight controls, only difference being the top devs find ways to push systems to extremes and keep the tight controls intact at the same time. Basically it boils down to technical prowess vs talent. Nintendo developers have incredible talent in level design and gameplay and those aspects of gaming are what are important to me. I don't care if a game pushes the envelope if gameplay and level design aren't well executed. Zelda has combat that consists of holding down a lockon button, and spamming another till the enemies are dead, sorry thats literally a type of control mechanism that was created during the PS2 era when they had problems controlling cameras in 3rd person action games. Thats something that is long forgotten and laughable by todays standards.

The reason Nintendo is using it still is Lazyness, and a lack of talent. To call them #1 is a joke, get real. Why are you guys feeding this level 11 troll? Jonwh18 When you are defeated by my point, and it makes you uncomfortable, you attack my level on a gaming site! Im as old school as old school gets, I used to come to this site when I was in High School. Doesnt change the fact Nintendo is highly overrated, and that the upcoming games look like free to play android games in comparison.

I think its lame that these gaming web sites seem to listen to reggie and post what he says without asking any questions. How about interupting him when he says its about the games, and ask him why none of the games im looking forward too are from Nintendo!? If we're going by opinion, then I could see Sony being the top 1st party developer if it's what suits you.

I love Sony's first party. Objectively speaking though, Nintendo is still the clear winner here, not just as best 1st party dev but best video game developer period. Nobody else makes as much software as Nintendo. Nintendo software also spans many genres and market types, with many 1st rate experiences like SMG, many unique experiences like Wiisports, and a ton of good games to fill out the roster.

Nintendo doesn't just make games for kids either. There are a lot of mature titles mixed in there.

It's just that Nintendo makes so much software that a lot of it goes unnoticed. Metroid, Xenoblade, Sin and Punishment, and arguably Zelda go toe-to-toe with any single hardcore dev.

We could also see an Eternal Darkness game at some point. During the GC era in general Nintendo did push more mature titles, but they are still there with the wii. It's hard to say what Nintendo will bring to the wiiu, but I expect a return to the GC software philosophy. [QUOTE='Jonwh18'] why are you guys feeding this level 11 troll? CHRION987 When you are defeated by my point, and it makes you uncomfortable, you attack my level on a gaming site!

Im as old school as old school gets, I used to come to this site when I was in High School. Doesnt change the fact Nintendo is highly overrated, and that the upcoming games look like free to play android games in comparison. I think its lame that these gaming web sites seem to listen to reggie and post what he says without asking any questions.

How about interupting him when he says its about the games, and ask him why none of the games im looking forward too are from Nintendo!? In life you have to pick your fights.

This one isn'tworth my time and because your a troll even if I did put forth an arguement you would just ignore it and keep on trolling. If we're going by opinion, then I could see Sony being the top 1st party developer if it's what suits you. I love Sony's first party. Objectively speaking though, Nintendo is still the clear winner here, not just as best 1st party dev but best video game developer period. Nobody else makes as much software as Nintendo.

Nintendo software also spans many genres and market types, with many 1st rate experiences like SMG, many unique experiences like Wiisports, and a ton of good games to fill out the roster. Nintendo doesn't just make games for kids either.

There are a lot of mature titles mixed in there. It's just that Nintendo makes so much software that a lot of it goes unnoticed. Metroid, Xenoblade, Sin and Punishment, and arguably Zelda go toe-to-toe with any single hardcore dev. We could also see an Eternal Darkness game at some point. During the GC era in general Nintendo did push more mature titles, but they are still there with the wii. It's hard to say what Nintendo will bring to the wiiu, but I expect a return to the GC software philosophy. GunSmith1_basic The theme being mature or not has no effect on how skilled a developer is, and making tons of software does not make a developer good.

College kids could code Wii sports, there is nothing about it that would be hard to make, now I would like to see the Zelda team try to make the Next Witcher!!! Now that would sure shine a bright light and a huge magnifying glass on what I am trying to prove, that they are VERY far from being near the top of anything except the past. Current top code guys do not work at Nintendo, not even close.

[QUOTE='drekula2'] [QUOTE='bbkkristian']You do know that Nintendo's First party extends beyond Mario, Zelda, and DK, right? Lol Jonwh18 you mean the series' they stopped supporting? Ohh yeah because they definately aren't supporting pikmin, pokemon, or smash bros right?:roll: Designing Pikmin would be a small design challenge, not close to the programming genius it took to design Portal 2, or many many many other modern games with puzzle elements, Pokemon is like a cut/past design process with rehashed gameplay and very shallow old school gameplay mechanics at its core, Smash bros is very homogeneous in its design.

[QUOTE='Jonwh18'] [QUOTE='drekula2'] you mean the series' they stopped supporting? CHRION987 ohh yeah because they definately aren't supporting pikmin, pokemon, or smash bros right?:roll: Designing Pikmin would be a small design challenge, not close to the programming genius it took to design Portal 2, or many many many other modern games with puzzle elements, Pokemon is like a cut/past design process with rehashed gameplay and very shallow old school gameplay mechanics at its core, Smash bros is very homogeneous in its design. Does it look like I was talking to you pleb? I already told you we were finished. Being a programmer on any of the last few Nintendo first party games was easy cakes, being a programmer at Naughty dog, you have to be on a whole nother level. Thats a simple fact. When was the last time a Nintendo 1st party Dev created something difficult to design?!

Please try your hardest, because sitting there coding GTA5 would be a lifetime achievement, programming a remake of Wind Waker is childs play. CHRION987 So basically your argument is that Naughty dog programmed on superior hardware therefore are better at programming. The theme being mature or not has no effect on how skilled a developer is, and making tons of software does not make a developer good. College kids could code Wii sports, there is nothing about it that would be hard to make, now I would like to see the Zelda team try to make the Next Witcher!!! Now that would sure shine a bright light and a huge magnifying glass on what I am trying to prove, that they are VERY far from being near the top of anything except the past. Current top code guys do not work at Nintendo, not even close. CHRION987 Nintendo exists in a market.

They are not in competition with devs to make the best visuals, or the most detailed game worlds. They are in competition for reaching the most gamers possible and selling the most software to them as possible. They can't be niche like CDProjektRed. It's easy for them to stake a claim over their small corner of the industry. Nintendo can't afford to focus so narrowly.

Nintendo makes a lot of less-than-elite software, but why should those games overshadow the elite stuff they do make? SMG for example, which was a triumph of design and creativity. For me, the wii was an amazing 2nd console and the reason was 100% because of Nintendo's 1st party. I like that Nintendo doesn't obsess over making every game a AAA masterpiece too. Wiisports was perfect for what it was doing, and filling up a game like that with seering visuals or cutscenes or even top notch music is just missing the point. Sometimes I like a humble game experience, and Nintendo understands that. I would not buy a Sony or MS console just for their 1st party software.

It's just not up to Nintendo's level yet. I bought my PS3 for their 1st party + 3rd party games, and I much preferred the 3rd party stuff.

[QUOTE='CHRION987'] Being a programmer on any of the last few Nintendo first party games was easy cakes, being a programmer at Naughty dog, you have to be on a whole nother level. Thats a simple fact. When was the last time a Nintendo 1st party Dev created something difficult to design?! Please try your hardest, because sitting there coding GTA5 would be a lifetime achievement, programming a remake of Wind Waker is childs play. Devil-Itachi So basically your argument is that Naughty dog programmed on superior hardware therefore are better at programming. No my argument is if Sony 1st party was designing for the Wii U from the start it wouldnt be collecting dust in stores, and the holiday lineup wouldnt be lead by a HD remake.

[QUOTE='meetroid8'] Literally everything in the OP is wrong. I'm impressed.p>jg4xchamp Eh, he was knocking it out of the park, but he did end up being right about the windwaker stuff.

Maybe not really bad combat, but it's not good. And that games story is totally shallow and stupid. He definitely nailed it in the homestretch though. That shit was masterful. JG4 if you think the story was shallow and stupid then you missed the story.

Wind Waker was probably my favorite portrayal of Ganondorf. It gave him some dimension. He wasn't just a power-mad evil king out to rule the world, he was a man (which made him feel unique amongst his people), born to greatness, that became embittered by the seemingly horrible hand dealt to the people he was supposed to rule. He allowed that bitterness to corrupt his desire to help his people, and in his anger he twisted that desire into a drive to bring down those who had been blessed as his people had not. So great was his anger, that he strove to bring down the gods from the heavens themselves, to punish them for the unfairness they had cast upon the world. [QUOTE='HarlockJC'] [QUOTE='CHRION987'] Zelda has combat that consists of holding down a lockon button, and spamming another till the enemies are dead, sorry thats literally a type of control mechanism that was created during the PS2 era when they had problems controlling cameras in 3rd person action games.

Hiphops_savior LOL.That was a mechanic created by Zelda:OOT it's one of the reasons the game so highly praised. Even worse, that's N64 era. No wonder why Skyward Sword had to change up the combat mechanics. Nintendo does not even use it as much as other companies do now.

If you play a lot of action games, a lot of them are still using the basics of this mechanic. However Nintendo brought it back for Zelda:TP.